![]() XIII had it but it was more of cutscenes where how the teams fit in is all up to you. To be clear the term story has been used in KOF games before. But you don’t see that in game as lore wise we see the boss goal and then what happens as that perspective team wins. To give you an idea as to what I mean KOF 2003 -xiv actually have stories on there website to explain how the teams came to be and what they hope to get out of the tournament. ![]() SNK fans know there characters are rich with charm and lore and we would like to see that shown more in there games. Now let me explain the demand for story mode. ![]() But at the same time I think i see where Oda is coming from. We see this for Mortal Kombat XI as well as Guilty Gear XRD. Now as I said before I disagree with this as players will come back to play in versus as it is a fighting and that is what they do. If the story becomes the focus then the arcade aspect will suffer as players will become focus on that instead of playing one another. Oda put it as making sure you tell a story but as a fighting game and not an RPG which it is a must.
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